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Table Norms

Table Norms are the ideals we hold ourselves to when we are playing RPGs together. By starting out with table norms that we all agree to, we have a common language and set of expectations that we can refer back to, helping to guide our conversations and actions.

Good Leaders Need Good Followers, and Good Followers Need Good Leaders

Realistically, we can’t play together unless everyone allows it. By buying in, and allowing the DMs to lead, we can all have fun. However, it works both ways. The players are trusting the DMs to be prepared, fair, flexible and fun.

All Characters Are Main Characters

Equity of stage time. No one gets pushed to the background. Support each other so that everyone gets time in the spotlight.

We Are All Here To Have Fun

This norm is about having a great attitude, keeping perspective that it is just a game and is the way we enter into talking about safety tools at the table. Students are never too young to talk about safety tools and work together. Check out resources for more safety tools info.

Actions Have Consequences In Game and In the Real World

This norm is about not being a “murder hobo,” or what I like to call a murder jerk. We try hard to make actions have consequences in game. You burn down the orphanage? You go to jail! You flirt with the guard? Now they send you bad poetry, etc. Also, how you treat others and act as a player at the table impacts how others at the table see you.